Thursday 8 May 2014

Essay Q

What significance does the continuing development of digital media technology have for media institutions and audiences?



For this question I am going to be focusing on the film industry and the impact digital media technology has had on it. I think it’s effect has been both beneficial but also posed a threat to the industry. I will look at the 3 stages of a films life independently and see how the technology has affected each specific area.
            The first stage in a movies life is production. The development of digital media technology has affected production significantly as it has allowed for film making equipment and editing software to be more readily available and also at a lower cost. This is great for film companies as it allows them to spend extra money elsewhere which will greatly benefit British film companies as they have significantly lower budgets than American companies.  It can also have a negative effect on the film industry. By having lower costs for devices and software, it is now more common and easier than before for people to create their own movies. This then forces the film companies to create movies that cannot be created at home and will draw in an audience such as 3D and IMAX which enhance the cinema experience for viewers. One film that did this was The Dark Knight Rises; which filmed a lot of its scenes with IMAX technology and created an IMAX experience with the movie.  However, 3D TV’s are becoming more available for customers to purchase but are still more expensive than regular TVs. Another big improvement is the availability and effects of CGI. This gives the film company an edge over home cinema but can be a disadvantage to the British film companies as they may not be able to afford it unlike American companies.
            The distribution of a movie has been completely altered by the development of digital technologies. Many films have taken to social media as main forms of advertising. Websites such as Facebook and Twitter have become major platforms for movie releases and are also a great way for actors to promote their movies to their followers and interact with their fans to create hype for their movie. There is also YouTube; which features official trailers for movies and also fan made trailers. There is also the option of film companies using the Internet to help with the hype of their films. One example of this is The Blair Witch project. They used Diegesis and created a website with folk law and back story into their movie which gave the premise that it was based on a true story and therefore excited the audience before the movie was even released. Other movies such as Iron Man and Captain America are involved in horizontal convergence where they released merchandise in other areas than just the film. There are many toys and costumes available that are linked with each movie; which appeals to kids and helps keep interest in the movie whilst also producing more revenue for the company. There are also many apps available for phones and tablets, which involves the audience and gives the movie a longer hype life. One movie that did this was Despicable Me 2 which created it’s own version of the popular game Temple Run.
            Exhibition has also been affected by the development of digital technology. Many people are now using the Internet to illegally source their movies; which has a detrimental effect on the film industry. There are also websites such as Love Film and Netflix; which allow you to watch movies and shows whenever you want for a monthly subscription. There are also Video On Demand services; which also allow you to watch the latest movies for a price. This provides a more convenient watching environment for the audience but is not necessarily a positive experience for cinemas and therefore the film company.
            In conclusion, the development of digital media technology has both a positive and negative impact on the film industry and a positive impact on the audience.  The technology is allowing the audience to become more involved and produce similar things to the professionals, however, it is also helping the professionals stay ahead of the audience and create new ways to keep the audience interested. I think the biggest issue the development will cause will be the availability of movies through pirating as this will cause the film companies to lose money and could eventually have a negative impact on the quality of films they produce.  


Sunday 27 April 2014

The big 6


  1. Disney
  2. General Electric (GE)
  3. Viacom
  4. Time Warner
  5. Sony Entertainment
  6. News Corp

Key terms examples

Key terms examples 

Conglomerates: The Walt Disney Company


Consumption: Buying a dvd

Convergence: cross media convergence i.e Working Title using their parent company to gain access to more things

Distribution: A cinema buying movie prints

Exchange: DVD/Blue-ray

Marketing: TV adverts

Media Ownership: Big companies buying smaller companies

Proliferation: Social networking

Web 2.0: Blogs, wikis

23rd april

prosumers - someone who makes their own movies

global and national market place

websites: boxoffice mojo - UK & USA
                digital screen network

- cross media convergence - include in case studies - what company is it?
- how do they use technology? ( in all stages i.e apps/social media)
- how do the films appeal to a British audience?
- own experiences of consuming a film? what do you know about a wider patten of an audience?

more 45+ year olds are going to the cinema than younger people. - younger people more likely to download them.

bfi.org - statistical year book 2013 - first few pages

skyfall - page 9

in 2012, percentage of over 45's = 36%
more movies for older audience i.e Salmon Fishing in the Yemen

LOOK FOR FILMAS APPEALING TO THE OLDER DEMOGRAPHIC THIS YEAR

ages 15 - 24 has fallen significantly (from 31% to 25%)

UK films share of global box office = 15%
-funding - UK film council, lottery, bfi
- small island
- more niche films
- VOD (video on demand)

2012 UK cinema admission = 172.5 million
UK box office £1.1 billion = top 100 films earned 92% of total gross 547 films competing for box office

warp films = british
Tyrannosaur
A Field in England

British films

generally social realism genre
'kitchen sink' genre - British New Wave 1960's
- Britains richest gift to world cinema


26th March

hybrid genre - more than 1 genre together e.g. romcom


  • Conglomerates - put a lot of money into movies.
  • Synergy - using their own companies to distribute/produce movies

stages of a films life:

  1. production
  2. distribution
  3. exhibitiom
  • Lionsgate = mini-major   - 2007 most successful mini major
  • Weinstein company - MGM
film rights and watchmen

indie

warp films, film 4, icon, summit

Vertical and horizontal integration

Synergy and cross media

vivendi, universal make a movie

Digital technology

  • Traditionally, films were made up of images printed on to acetate negatives.
  • Then "spliced" together to form a reel.
- movies no longer analogue

Production

  • cameras are a lot cheaper
  • better quality 
  • high quality film production is now far more accessible to anyone
  • can store, transmit and retrieve a huge amount of data exactly as it was originally recorded.

Memory cards can be re-used
Footage can be viewed immediately 
Production time cut and costs

More flexible than analogue
easy to edit - computer software i.e final cut, avid, premiere

more highly critical and demanding as an audience

- simultaneous screenings
- huge increase in 3D screens since digital





Silent films

Silent films


  • technology to synchronise film and sound did not exist until 1923
  • piano player/organist would play where the movies were being shown
  • films started as short clips and progressed to long films in 1915
Films, urbanisation and immigration

  • big, diverse, ethnic groups
  • progressive era - theatres being built
1927 - Roxy theatre - America
  • Both sexes and ethnicities could mingle
Birth of the nation - 1915
  • racist
  • director said he was showing views of the time
Modern film industry

  • after the war - for entertainment and distraction
British film market dominated by American products



Heliography - start of camera/photos by Joseph Niepce

joined Mande Daguerre
Photos darkened when you looked at them (light sensitive)

Hershel said to put it in hot salt water

1839 Daguerre saw french government - his inventions = gift free to the world

First hand held camera developed during the civil war - mass produced by Kodak

Industrial revolution
Thomas Edison
Kinterscope
Kintegraph

Charles Francis Jenkins - 1894

smooth motion pictures
public viewing
phantomscope

Cinematographe

- Paris 1895
- Lumiere brothers
- Way to make films
- Invented projection